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Left click only blackjack using runelite+

Yet, recall that in f2p there are only 2 3 chargebows, ending at tier 5. Also logically, there is no reason why a oak stick would have better magical features than any simple tree. As I said I try to prevent redundancy as much as possible, as multiple options at one tier would lead to players taking the most economic one and abandoning the other one entirely. As for broad, they still keep their niche of slayer, and I don't see the leaf blades fail because of rune having the same stats level. Members can still additionally learn them by completing the Knight Training Grounds. Making staves the same way as books and wands could work, but staves made from cloth are somewhat weird to be honest - and it would lack a tier 40 one still. Leaf-bladed swords and spear require level 50 attack. These suggestions aren't alternatives, but add up to create a complete system. It also won't fix the issue the issue that the game is lacking staves on such a big scale I guess I didn't explain myself correctly. Bolts: I had something similar in mind, with gem-tipped bolts buffed by 5 and enchanted ones buffed by 10 levels so they would be equal to the next standard metal bolt. True, I have no knowledge on pre-EOC aspects of these. I looked up the os wiki now, and it seems so unbalanced, I would prefer to ignore it currently. I feel this might work well. I do speak about buffing them a tier up, making ALL mystic items to be tier 50 which is part of the problem, in my opinion. Instead of a complicate mechanic of "does it degrade? How it was fixed there, and why not simply reapply it here? So here is the list of special ammo: Ice arrows 40 Orge arrows do they even work? Still, you make here many good suggestions, and I hope we'll see many of them in-game at February, or a bit later this year. Do not get me wrong, it is a mage killer certainly, but it makes the only arrow weapon at level 80 or higher the noxious bow that can be used as a general purpose weapon I believe the problem lies elsewhere. Bolts: It is a comparable issue to the armadyl crossbow and its lack to t75 ammo. True, the chaotic c'bow might have use for a quiver. And Karil's c'bow and bolt rack? They all have damage of level 55, but require only level Broad arrows and bolts require level 50 ranged. Taking a look feature wise I also think it wouldn't hurt giving fletching something more than just ranged weapons and ammo and scrimshaws on high levels , while crafting already offers tons of features. Thanks for the clarification, maybe should add to main posts. I do hear your point, but a really find it hard to see any member using the gravite bow. Yet, currently There are no crossbows for many of these half-tiers, so I suggest to only affect the tiers with Equal crossbows: 55 ,60,65,70, Even with the higher monster dropped there only 5 high leveled arrows. That being said, let me go through the reasons against gravite bow generating its own ammo: 1 would lock them out from situations in which you have to use special ammunition. When speaking of higher tiers, nearly every weapon has a degration system. Do you think nerfing its required level still give a complete tier system? Currently, we lack tier 45, 55 ,65 arrows, with tiers 5,15,25,35 coming from the sight update. Question: Why not simply make the gravite bow generate it's own ammo, like the gravite knives? I also do not think they should have a tiering like lesser bolts so players will actually have the choice of which effect they want to use, but using hydrix tips should be rewarded besides the unique property. As we need solving for these problems, the solution shouldn't be a quiver. Battlestaves were used for that, there is a reason why GE price had fallen below the 7k. In fact, try naming any weapon above 77 Armadyl battlestaff which isn't degrading. Adding a single chargebow at the higher end of f2p, which also degrades, is actually more relaxed. Out of all of them, only broad arrows have a damage of level 55 rather than Are you sure they should go on 55 and not on 50? Secondly, how does the gravite knives work? Higher levelled ammo would be there, but would be somewhat a waste as diamond bolts are expensive - and you couldn't use them at full potential. Not including the double typed mud,steam,lava , but the rest? About the 40 and 50 tiers, I still feel that a yew staff would be a mistake, but not so sure about the magic staff. So as an adjusted chart it could look like this: Broad: 55 Also worth noting: Broad bolts are tier 50, just as leaf-blade weapons their melee counterpart. I would expect to see a whole idea for all these missing tiers. They wouldn't rise in requirements and enchanted ones would feature their special effect in addition. Also worth noting: Broad bolts are tier 50, just as leaf-blade weapons their melee counterpart. Well, bolts are already solved, if you wonder, with diamond bolt being tier 60, so this new addition is more focused on what's missing in my opinion. Is it also suffering from this problem? Gravite knives degrade like every piece of gravite equipment , but they don't consume ammo in addition. Pearl: 15 Blurite: 16 How about making pearl 16 too? In side note, I actually like it when the combat variations have their uniqueness. Hi there and thank you for your input - I'll go with your points one-by one: - I guess a second location for magic trees wouldn't hurt - Dragon javelins are the only ones also including an off-hand variant. The prayers replace the lower tiered variants as soon as players have unlocked them and fulfill the prayer requirement.{/INSERTKEYS}{/PARAGRAPH} I believe it would actually raise their cost, as lots of F2P would seek them. In RS3 the leaf-bladed spear strikes faster than the rune spear, which also should translate into higher ability damage. I would note that the sword is comparable to dragon sword, beating its stats, yet lower strength bonus. Elder bow is way more cheaper once you get to level 60, and you could just stick to your magic bow or perhaps sight it. It would need name consideration, which brings me to this: Original message details are unavailable. Why only the Dragon off-hand, and not all of them? True, it would break format, but sounds more correct. True, when you have the crystal, attuned crystal,zaryte and seren bows generating their own ammo, you might forget ammo is reqruired at all. And what is the solution for sighted elder bow? Still, you have my support for these suggestions. Lets check the bow" simply fix the point o. All others just are main hand only. The staves additionally are used for p2p crafting training and could have some unpredictable effect on that, while I think shifting them into gap tiers could make for a good membership benefit. Still, we haven't solved tier 45, 65 and all newer half-tiers we would create from sighted bows. As I see it, we need a complete set addition to arrows, while the quiver would barely solve the tier 55 problem. I am not entirely sure how high its ends, but if it were to balance in at t55 it already would be fine. Original message details are unavailable. All of them also require level 55 slayer, which is the slayer level required to hit Turoths the weakest monster which requires any of them to be damaged. I guess they could mark the special effect to work only in member worlds, just like special attacks. Also the solution is not useful for Ironmen, and the God arrows are said to have a special effect. As for the snakeskin, I think that Power variation is more simple than half tier boost. Well, I might have agreed, but when you make a book out of wool cloth, I feel staves made of hides sounds plausible. Yet, I must say I am less fond of having enchanted bolts as the only bolt for the tier, as seen in this suggestion for 60 and Why not boost Barbed bolts to 60? Because to me it seems the fact broad arrows give more damage is the oversight. {PARAGRAPH}{INSERTKEYS}Quick find code: Quick find code: Back to Top. Two side Questions: Bone bolts and it's c'bow, and Zanik's, are usable with the main tiers? Pherhaps adding a fletching ability from magic logs, but in any case it would still require more than 1 log per staff, for price regulations. I personally am prefering the quiver as it would also cover up bolts and not just arrows - and allows to fix the upkeep cost that comes with gravite ranged weapons not able to generate their own ammo which also was a point of critism. Question: I did hear about the Bakriminel enchantment update, but I don't think it is going to be "gem-tipped", just that we could use any of the 11 enchant bolt spells on it. Also, Hopefully all of the magical hides would hopefully become part of runecrafting later, so I don't think it would hurt. Assuming that I'm correct, that means we only have 2 tiers for Bakriminel, no? Slayer staff and the Slayer dart spell require level 50 magic. God bows are already requiring ranged and defence of So all really needed is to make the arrows require level 55 in ranged, as their power, and make them f2p. Also, many thanks for the respond. Gravite with directly generating its own ammunition would lock them out from situations in which you have to use special ammunition. However, how about this: Staves would require a wooden base, beside of cloth. It's not that they are nerfing the use of Rune items, as much as I know. For t55 non-quiver ammunition a solution could be buffing up god arrows and bows to this tier as they both would certainly perform significantly better in a niche tier rather than a main tier. I double checked this again, and in fact, even the arrow is tier Broad arrow require ranged 50, just like god arrows.